



   Extension 1200 Presents...


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    Ultima IV:                                                               
     Quest of the Avatar                                                      <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
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    A Solution By: The Sheik                                                 
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    Thanks To: All at the Tavern - 714-538-3103                              
    Special Thanks: Darklock & The Tech                                      
    Written For: The Logic Center - 312-382-1369                             
    Solution Released By: Extension 1200                                     
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OBJECT: TO ENTER THE CHAMBER OF THE CODEX OF ULTIMATE WISDOM



General Hints 
-------------
Visit the Seer Hawkwind often to see your progress on the paths of virtue.
  He will tell you when you ar ready to go to the shrines and become a partial
  Avatar.
Don't use the Skull of Mondain anywhere other than O'J", O'J".
Never exit the balloon without first descending our your game will be
  destroyed.
Go to Lord British on the 2nd floor of Britannia for healing, help, and info
  (ask about virtues and principles).
Never take chests from the towns or castles.
When talking to characters, try [HEAL]th, [JOB], [NAME], [LOOK], [JOIN].  Also
  any words that they have use in their replies.  Answer questions truthfully.
If you need gold fast, try the dungeons for best results.



The Spells & Herbs Required
-------------------------------------------------------------------------------
AWAKEN-BC           GATE TRAVEL-AFH    MAGIC MISSILE-AD   SLEEP-CD
BLINK-DE            HEAL-BD            NEGATE-ACH         TREMMOR-AEH
CURE-BC             ICEBALL-FH         OPEN-AE            UNDEAD-???
DISPEL-ACF          JINX-FGH           PROTECTION-ABCC    VIEW-GH
ENERGY FIELD-ADF    KILL-FG            QUICKNESS-ACE      WIND CHANGE-AE
FIREBALL-AF         LIGHT-A            RESURRECT-ABCDEH   EXIT-ADE
                            Y(UP)-DE Z(DOWN)-DE



Important Info on the 8 Virtues
-------------------------------

HONESTY:

 Center: Moonglow
 Mantra: AHM
 Rune Location: Northwest corner where chest is  *** do not take chest ***
 Shrine Location: Latitude E'C" Longitude O'J"
 Stone Color: Blue
 Stone Location: Dungeon of Deceit
 Stems From Principles: Truth

COMPASSION:

 Center: Britain
 Mantra: MU
 Rune Location: End of hall near Lodging area
 Shrine Location: East of Britain across two bridges
 Stone Color: Yellow
 Stone Location: Dungeon of Despise
 Stems from Principles: Love

VALOR:

 Center: Jhelom
 Mantra: RA
 Rune Location: Southeast tower
 Shrine Location: One isle south of Jhelom
 Stone Color: Red
 Stone Location: Dungeon of Dasterd
 Stems from Principles: Courage

JUSTICE:

 Center: Yew
 Mantra: BEH
 Rune Location: Northernmost cell of prison
 Shrine Location: North and East from Yew, on marsh-surrounded peninsula
 Stone Color: Green
 Stone Location: Dungeon of Wrong
 Stems from Principles: Truth & Love

SACRIFICE:

 Center: Minoc
 Mantra: CAH
 Rune Location: In forge east of weaponry
 Shrine Location: Lake, east across two bridges
 Stone Color: Orange
 Stone Location: Dungeon of Covetous
 Stems from Principles: Love & Courage

HONOR:

 Center: Trinsic
 Mantra: SUMM
 Rune Location: Southwest corner diagonal from tip of poison energy field
 Shrine Location: South and west beyond marsh (access by ship easier)
 Stone Color: Purple
 Stone Location: Dungeon of Shame
 Stems from Principles: Truth & Courage

SPIRITUALITY:

 Center: Skara Brae
 Mantra: OM
 Rune Location: Treasure chamber of LB's castle (Britannia)
 Shrine Location: Enter moongate nearest Minoc when moons are full
 Stone Color: White
 Stone Location: On top of Serpent's Spine, reachable only by balloon
 Stems from Principles: Truth & Love & Courage

HUMILITY:

 Center: Paws
 Mantra: LUM
 Rune Location: Right side of nook in mountain (se corner of village)
 Shrine Location: On Dark Island, requires use of Silver Horn (see below)
 Stone Color: Black
 Stems from Principles: Separate from Truth/Love/Courage



The Characters
--------------

  The following are the 8 characters that can [JOIN] you and their locations.
Note that you cannot by joined by someone of the same class as you are without
some sector-editing (see cheat section at bottom)...

Iolo (Bard) - Britain
Dupre (Paladin) - Trinsic
Shamino (Ranger) - Skara Brae
Geoffrey (Fighter) - Jhelom
Mariah (Mage) - Moonglow
Julia (Tinker) - Minoc
Katrina (Shepherd) - Magincia
Jaana (Druid) - Yew

*** Enter the Abyss only with 8 characters ***



Moongate Travel
---------------

  Travelling within the moongates will greatly reduce travelling time within
Ultima IV.  This chart will help you somewhat...

Moongate          1st Phase          2nd Phase          3rd Phase  Gate Phase
-----------------------------------------------------------------------------
Minoc             Shrine of Spirit.  Trinsic            Minoc          5
Moonglow          Moonglow           Britain            Jhelom         1
Jhelom            Skara Brae         Magincia           Jhelom         3
Yew               Britain            Jhelom             Yew            4
Trinsic           ???                Moonglow           Trinsic        6
Skara Brae        Jhelom             Yew                Skara Brae     7
Magincia          Trinsic            Skara Brae         Magincia       8
Britain           Yew                Minoc              Britain        2



Sextant
-------
  To use the following coordinates you will first need a sextant.  This is used
to [L]ocate position.  To get a sextant follow the hall north, west from the
weaponry in Buccaneer's Den.  The easiest way to get to Buccaneer's Den w/o a
sextant is to go straight east in a ship from Paws or 11 spaces north from
Magincia then straight west until you run into it.



Some Useful Coordinates
-----------------------

                    Lat.     Long.
-------------------------------------------------------------------------------
Nightshade          J'F"     C'O"
Mandrake            go to marsh in middle of Bloody Plains sw of Minoc
Balloon             enter dungeon behind Lord British's castle (requies key),
                    cast exit spell
Shrine-Valor        O'F"     C'E"
Shrine-Honesty      E'C"     O'J"
Shrine-Humility     N'C"     O'F"
Dungeon-Covetous    B'L"     J'M"
Dungeon-Deceit      E'G"     P'A"
Dungeon-Despise     E'D"     F'L"
Dungeon-Wrong       B'E"     H'O"
Dungeon-Dasterd     K'I"     E'I"
Dungeon-Shame       go to F'O" D'K", cast blink south
Dungeon-Hylothe     behind castle
Dungeon-Abyss       O'J"     O'J"
Buccaneer's Den     J'O"     I'I"
Paws                J'B"     G'C"
Cove                F'K"     I'I" (easiest to enter whirpool, then south)
Jhelom              N'O"     C'E"
Yew                 C'L"     D'K"
Moonglow            I'H"     O'I"
Serpants Hold       P'B"     J'C"
The Lycaeum         G'L"     N'K"
Empath Abbey        nw of Yew



Silver Horn & Shrine of Humility
--------------------------------
  Before attempting to go to the Shrine of Humility, [U]se [HORN] before
passage to Shrine (use several times for safety).  If you forget to do this
you will be attacked by endless hordes of Daemons.  Save game first!



Secret Doors
------------
  Examine walls carefully in towns, villages, castles, & dungeons for
secret doors.  They can be identified by a break in a black line in the walls.



Entering the Abyss
------------------

1) Be all 8-parts Avatar
2) Have the 3-part Key
3) Have all 8 stones
4) Know Word of Passage, have Bell, Book, Candle, and Wheel
5) Be well-versed in the meanings of each virtue & principle
6) Know the one true Axiom

--1-- Avatarhood

  Using the information above you can easily become eight parts Avatar.
You do so by learning each mantra, collecting all the runes, and visiting
the Seer Hawkwind often.  Also meditating at a shrine will give you a vision
that will help you to gain that virtue.  Some things you should remember when
attempting to gain each virtue are: never cheat the Herbs merchants, never
kill non-evil creatures if they are fleeing, do kill evil creatures fleeing
or not, don't take the gold of anyone in the towns, especially the chests
you will find in the treasure rooms, give gold often to increase your
compassion, give your last gold piece to a beggar to incrase sacrifice,
or donate blood to the healers by answering no to "Are you in need of help?"
(it's best to do this in LB's castle then go upstairs and have LB heal you),
never claim to be something you are not (a good example is when you are asked
"Are you really an Avatar?"), and lastly accomplish Valor simply by killing
a lot of monsters without fleeing from battle.  If you follow these rules
carefully and visit Hawkwind often you will be granted your Avatarhood.


--2-- 3-Part Key

 The 3-part key is very simple to get.  Once you have the stones, enter the
dungeons and go to the altar rooms of truth, love, & courage.  Then guide
one of your characters over the altar in the center and [U]se these stones:

Altar Room of Truth: White, Blue, Purple, Green
Altar Room of Love: White, Green, Yellow, Orange
Altar Room of Courage: White, Red, Purple, Orange



--3-- The 8 Stones

  To get the black stone, stand where the moondoor near Moonglow will appear,
then search when the moons go dark.  To get the white stone, ready several wind
spells, and guide your balloon over Serpants Spine, west of LB's castle, go one
space south of the Ankh, land ballioon, and search.  Never exit w/o descending!
  The other stones are found on altars (not in altar rooms) of the dungeons:
Dasterd, Deceit, Shame, Wrong, Despise, & Covetous.  Most are on a fairly
low-lvl (7 is common), but some you may have to go down to the bottom
and come back up in a different way.  When searching for stones supply
yourself with a lot of up & down spells, a lot of gems & torches, and
always keep 1 exit spell >made<.  The stones are about the most difficult
part of this game next to the Abyss so don't expect to find them right
away.  The approach you should use when searching is to enter the dungeon,
peer at a gem, choose between going to the ladder (usually requires at
least one encounter first) or casting a down spell.  Each time you peer
at a gem look for an altar, it looks something like an upside-down anvil.
When you find it your mini-quest for that stone is about over.  If you
see any of the 'T' symbols surrounding your altar that stands for [T]raps
and could be winds (blow out torches and light spells), falling rocks,
pits, etc.  The '^' symbol stands for an energy field of sleep, poison,
fire, or lighting.  Those can be [D]ispelled by your Mage or Druide
easiest.  When you get to the altar a [S]earch commad is necessary to
pick up the stone.  All 8 stones will be used in the Abyss (see below),
and each will be used in at least one of the Altar Rooms.



--4-- Word of Passage/Bell/Book/Candle/Wheel

 The Word of Passage is VERAMOCOR.  You can get this by asking the rulers
of the castles: Serpants Hold, Empath Abbey, and The Lycaeum of the [WORD].
 The bell is located at latitude - N'A" longitude - L'A".
 The book can be found in the library in the Lycaeum, search directly south
of the 'R' in the card catalog.
 The candle is the easiest of the three.  You must first get to the village
Cove (the easiest way is to sail into a whirlpool, then sail south into the
mountains).  Next go to the northeast corner of Cove near the Ankh... dispel the northwesternmost energy field, go west through the two secret doors then
north into the two-square room and search.
 The wheel will simply help you to get to the Abyss, it is not actually
necessary for the completion of the game.  The coordinates for the wheel
are latitude - N'H" longitude - G'A"



--5/6--  Virtues answers & Axiom covered in Codex section



The Abyss
---------

  The Abyss itself is a dungeon, located at latitude - O'J" longitude O'J".  It is the most difficult dungeon in the game.  Do not attempt to enter the Abyss until you feel confident that your character can handle the strongest of beasts, and many times over.
  I would suggest you not enter the Abyss until you have at least 16 gems, 10 torches, 25 tremmor spells, as well as a lot of Jinx, Dispell, and Kill Spells.
You'll need a few cure spells because there are a lot of spiders wandering around between levels.  The single most important of all of the above is the gems.  You cannot possible make it to the chamber withot mapping each of the 8 levels.  One thing I forgot to mention is that you should pick up the skull at latitude - P'F" longitude - M'F" and [U]se it when you are outside of the Abyss in order to destroy it.  Now, when you are at the entrance (coord's above, it's surrounded by lava), you must: [U]se [BELL], [U]se [BOOK], [U]se [CAND]le..then just [E]nter the Great Stygian Abyss....



Abyss Travel
------------

  Many of the rooms have secret exits.  They can all be accessed by either
stepping on the right square, or moving into the right secret door.  If your
gem tells you there should be an exit someplace, step on every square in the
room until you find it.  Usually the place you need to step is near the secret
exit.  You cannot use up or down spells in the Abyss.  The only way to
descend is to reach the altar on each level, then type [U],[STONE].  At
this point a voice will ask you what virtue stems from some principle(s).
Refer back to the chart at the beginning for the answer, and type it in.
You will get a response like "Use thy stone." which simply means to use
the stone that corresponds with that virtue.  Type in the stone's color,
and the altar will disappar and be replaced by a ladder down.  Proceed
down and map the next level.  I will warn you now that 6 is the most
difficult level in the dungeon.  Do not attempt to take the shortcut,
it won't work.  Instead start by entering the secret door (in this case
I mean the one that lets you walk through an apparent wall, it's marked
with something that looks like a roll of '4' on a 6-sided dice).. then
just follow the rooms all the way around (you will have to go through
about 8 of them).  When you get to the room with all the balrons, dispell
all the energy fields, kill the balrons (easier said than done), and step
on the squares where they were.  A secret door will open up on the south
side of the room.  You shouldn't have much trouble from that point.



The Codex of Ultimate Wisdom
----------------------------

  Upon using the black stone of humility at the altar in dungeon level 8
of the Abyss you will be asked 12 questions.  The following is a list of all
the questions and their proper responses...

Q:What is the word of passage?
A:[VERAMOCOR]
Q:What dost thou possess if all may rely upon your every word?
A:[HONE]sty
Q:What quality compels one to share in the journeys of others?
A:[COMP]assion
Q:What answers when great deeds are called for?
A:[VALO]r
Q:What should be the same for Lord & Serf alike?
A:[JUST]ice
Q:What is loath to place the self above aught else?
A:[SACR]ifice
Q:What shirks no duty?
A:[HONO]r
Q:What, in knowing the true self knows all?
A:[SPIR]ituality
Q:What is that which Serfs are born with but Nobles must strive to obtain?
A:[HUMI]lity
Q:If all else is imaginary, this is real...
A:[TRUT]h
Q:What plunges to the depths while soaring on the heights?
A:[LOVE]
Q:What turns not away from any peril?
A:[COUR]age
Q:If all eight virtues of the Avatar combine into and are derived from
  the three principles of Truth, Love, & Courage...
  then what is the one thing which encompasses and is the whole of all
  undeniable Truth, unending Love, and unyielding Courage?
:[INFI]nity



Ultima IV Cheating
------------------

  Ok, let's face it, it's impractical to enter the Abyss without 'pumped up'
characters.  This section can help you out in that area...

Party Cheats:

Track  Sector  Byte(s)  Stat.
-------------------------------------------
14     3       0C-0E    Torches, Keys, Gems
"      "       14-15    Food
"      "       17-18    Gold
"      "       3C-43    Herbs
"      "       44-5D    Spells

Character Cheats on Track 14, Sector 4:
(an example)

IOLO 00 BD 08 F0 17 20 ED FD E8 D0 F5 5C 01 C7 37 48 30 30 40 07 00 07 00
                                        /     /  /  /  /     /     /
                                    CLASS STR DEX INT MP    HP    HM



                               <<<<<<<<<<<<<<<<<<
                                                
                               CONGRATULATIONS! 
                                  Thou hast     
                                  completed     
                                  ULTIMA IV     
                                 Quest of the   
                                    AVATAR      
                                   in xxxxx     
                                turns!  Report  
                                thy feat unto   
                               Lord British at  
                               Origin Systems!  
                              <<<<<<<<<<<<<<<<<<


Solved in 70,848 moves at 1:58 A.M. on Saturday morning, October 5th, 1985.

If you need further help, you can reach me on:

->The Logic Center 312-382-1369
  ->The Adventurer's Tavern 714-538-3103

-- The Sheik / Extension 1200

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