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C1982 DSR A#254

*T 000 ':.':.':.':.':.':.':.  
*T 000 .:'  /) CALL ( .:'  
*T 000 ':.  
*T 000 .:'  
*T 000 ':. [801]277-3200 ':.  
*T 000 .:'.:'.:'.:'.:'.:'.:'  
*T 000   
*T 000   
*A 005 TEXT FILE READER  
*T 000   
 T 091 HISTORY OF BRITANIA P1  
 T 093 HISTORY OF BRITANIA P2  
 T 022 HISTORY OF BRITANIA P3  
*T 000   
 T 095 MYSTIC WISDOM P1  
 T 044 MYSTIC WISDOM P2  
*T 000   
 T 011 ULTIMA IV SPELLS  
*T 000   
 T 040 ULTIMA IV REFERENCE CARD  
 T 014 ULTIMA IV QUICK REF.  
*T 000   
 T 045 ULTIMA IV DOCS  
 T 042 ULTIMA IV CHEATS  
*T 000   
*B 006 ULTIMA IV PATCH  
 T 000   
36 Sectors (9K) remaining       

(>View: ultima iv cheats
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-                             ULTIMA IV CHEATS/HINTS                        -
                   Writen by Digital Madness and THE ARTESIAN              
---------------------------------------

  I have not read the dox for this yet so I may repeat what has already been
said somewhere before. The first thing I want to say is WRITE PROTECT THE
UNDERGROUND DISK! Mine fried out when I used an X-it spell.
  As for the cheat section of this. It requires a handy dandy sector editor
(I used Copy ][+ 5.5 because of it's ablity to search as well). All numbers
are in BCD (binary coded decimel), I you don't know what it means, just don't
type the numbers A-F when editing the following.
  The character table is on T$14 S$4, while the party is on T$14 S$3.
On the character table:
char's name    hp     mp    status  ablities     exp    magic points
(your char)  1C-1D   1E-1F   16      17-19      20-21       1A
2ND IN PARTY 3C-3D   3E-3F   36      37-39      40-41       3A
3RD IN PARTY 5C-5D   5E-5F   56      57-59      60-61       5A
4TH IN PARTY 7C-7D   7E-7F   76      77-79      80-81       7A
5TH IN PARTY 9C-9D   9E-9F   96      97-99      A0-A1       9A
6TH IN PARTY BC-BD   BE-BF   B6      B7-B9      C0-C1       BA
7TH IN PARTY DC-DD   DE-DF   D6      D7-D9      E0-E1       DA
8TH IN PARTY FC-FD   FE-FF   F6      F7-F9    S$3 00-01     FA

hp=Hit Points  mp=Max hit points  status=status of character (D)ead (P)oisoned
(G)ood (S)leep  Ablities=Str Dex Int  Exp= Experence points

  As for the parties goodies:

byte                discription
14-15               food
17-18               money
3C-43               Reagents (a-h, note 1)
44-5D               Spells (a-z note 1)
0C-0E               Torches, Gems, Keys
1D-23               Armour types (b-h, note 1)
25-33               Weapons (b-p, note 1)
* (the one and only) note 1
 Each byte stands for how many of the object you have. The chart below may
help with this.

letter   reagent (byte)     spell (byte)   armour (byte)    weapons (byte)
A        Sulfer ash (3C)    Awake (44)     N/A              N/A
B        Ginseng (3D)       Blink (45)     Cloth (1D)       Staff (25)
C        Garlic (3E)        Cure (46)      Leather (1E)     Dagger (26)
D        Spider silk (3F)   Dispell (47)   Chain (1F)       Sling (27)
E        Blood moss (40)    Energy (48)    Plate (20)       Mace (28)
F        Black pearl (41)   Fireball (49)  Magic Chain (21) Axe (29)
G        Nightshade (42)    Gate (4A)      Magic Plate (22) Sword (2A)
H        Mandrake (43)      Heal (4B)      Mystic robe (23) Bow (2B)
I                           Iceball (4C)                    Crossbow (2C)
J                           Jinx (4D)                       Flaming oil (2D)
K                           Kill (4E)                       Halberd (2E)
L                           Light (4F)                      Magic axe (2F)
M                           Magic Missle (50)               Magic sword (30)
N                           Negate (51)                     Magic bow (31)
O                           Open (52)                       Wand (32)
P                           Protection (53)                 Mystic sword (33)
Q                           Quick (54)
R                           Ressurect (55)
S                           Sleep (56)
T                           Tremmer (57)
U                           Undead (58)
V                           Veiw (59)
W                           Winds (5A)
X                           X-it (5B)
Y                           Ladder up (5C)
Z                           Ladder down (5D)

  Afew bugs in the program (or at least the Mutiod crack).. The X-it spell
will screw up the Underworld disk. Make sure you write protect it! You'll have
to go down there more then once (I was down for over 6 hours and I have to go
back still!). The hot air bollon routine has a bug too, if you exit it without
desending, it will land and you can walk around.. ANYWHERE! water, hills, you
name it. Also once you have done that you can see through trees and moutains.
But I down know if you can shoot through them.
  Now some stuff on gate phases:

gate         virtue    town    resident     stone    mantre    party member
phase                          member class                    you will find
1          honesty  moonglow   mages        blue     ahm       marian
2       compassion  britain    bards        yellow   mu        iolo
3            valor  jhelom     fighters     red      ra        geoffrey
4          justice  yew        druids       green    beh       jaana
5        sacrifice  minoc      tinkers      orange   cah       julia
6            honor  trinsic    paladins     purple   summ      dupre
7        spiritual  skara brae  ranger      white    om        shamino
8         humility  magincia   shepherd     black    lum       katrina

  This is from the gate spell. The moongates seem to have 2 phases, the first
should move you to the gate - 1 (e.g. from britain to moonglow or moonglow to
magincia). In the second phase it should move you to the gate# + 1 (e.g.
moonglow to to britain or magincia). On the characters in your party. You
replace one of them, depending on your character class. If you are a Paladin
you will replace Dupre and therefore cannot have him in your party! ALL party
members will be in the towns stated above. Most runes will be in there cities
as well, execpt for the rune of Humility which is in Paws. The stones are in
the dungeons execpt for white and black. (I don't know where green and yellow
are, but then again my underworld disk is fried too)

  I know that there has beed more then one spell list writen but this one will
include the hints in spell casting that the game will give you.
spell       reagents                    action
Awaken      Ginseng, Garlic (BC)        Awaken one party member
Blink       Silk, Pearl (DF)            Teleport party sort distences
Cure        Ginseng, Garlic (BC)        Cure one party member of poison
Dispell     Ash, Garlic, Pearl (ACF)    Dispells a wall of energy
Energy      Ash, Silk, Pearl (ADF)      Places a wall of energy
Fireball    Ash, Pearl (AF)             Throws a fireball at an enemy
Gate        Ash, Pearl, Mandrake (AFH)  Moves party to gate phase promted
Heal        Ginseng, Silk (BD)          Heals one party member x-99 HP
Iceball     Pearl, Mandrake (FH)        Throws an iceball at an enemy
Jinx        Pearl, Nightshade, Mandrake (FGH)
                                        Causes enemy to fight them selves
Kill        Pearl, Nightshade (FG)      Kills one enemy
Light       Ash (A)                     Surounds the party in light
Magic missle  Ash, Pearl (AF)           Throws a missle at an enemy
Negate      Ash, Garlic, Mandrake (ACH) Negates ALL magic
Open        Ash, Moss (AE)              Opens one chest (avoiding traps)
Protection  Ash, Ginseng, Garlic (ABC)  Protection from magic
Quick       Ash, Ginseng, Moss (ABE)    Quickens parties actions in a fight
Ressurect   Ash, Ginseng, Garlic, Silk, Moss, Mandrake (ABCDEH)
                                        Brings party member back to life
Sleep       Ginseng, Silk (BD)          Buts enemy to sleep while fighting
Tremmer     Ash, Moss, Mandrake (AEH)   Causes a tremmer while fighting
Undead      Ash, Garlic (AC)            Turns undead
Veiw        Nightshade, Mandrake (GH)   Veiws map of local area
Winds       Ash, Moss (AE)              Changes wind corse (arrow keys to set)
X-it        Ash, Silk, Moss (ADE)       Exits dungeons
Ladder up   Silk, Moss (DE)             Moves party up one level in dungeons
Ladder down Silk, Moss (DE)             Moves party down one level in dungeons

  A few notes on the spells. Awaken only wakes up one member at a time. There
are four energy barrers: (S)leep, (P)oison, (F)ire, and (L)ightning (lightning
is inpassable, the others cast those spells apon the member entering).. You
will be prompted for which one you want. In casting or dispelling a energy
barrer you must stand next to the spot you want to cast it.
  Jinx spell will cause a random number of the enemy to fight amongest them
selves.. seems to work best on Gremlins.
  Kill spell wont kill twisters or reapers on the first shot. Sometimes other
monsters can avoid the kill spell but these are the ones that do it everytime
  Tremmer is great for a mass kill, it efects all types of enemies!
  Quick gives random quickness each turn, mages seem to benifit most from this
spell.
  Some lists state that you need more then one item to make the spell like:
quick needs two bloodmoss to work.. This is all untrue in every case! If you
don't believe it look for the clues in the game about it.

**** This has beed a presentation of the following
     L.U.S.T.
     The Round Table
     Associated Pirates

  A few apendages I would like to add...
T$14 S$3
bytes 04-0B is you pluses and minuses in the eight parts of avatarhood.
04...Honesty
05...Compassion
06...Valor
07...Justice
08...Sacrifice
09...Honor
0A...Spiritual
0B...Humility
  I believe that 01-98 in any of these bytes means that you are bad (01) to
good (98) in this field. A 99 means you are ready to become part avatar in
that field and a 00 means that you are a part avatar in that field.
  The bytes 10-12 are for the stones, runes, and items (that order)
bit         stone color         rune
7           blue                honesty
6           yellow              compassion
5           red                 valor
4           green               justice
3           orange              sacrifice
2           purple              honor
1           white               spiritual
0           black               humility

   REMEMBER: If in doubt
             Cheat it out!

YES, another appendage must be made.

  It would seem that you have to be the level of the gate nearest the city
of the person you want to pick up, or greater. Or in other words:
Level 1 to pick up Marian in Moonglow
Level 2 to pick up Iolo in Britain
Level 3 to pick up Geoffrey in Jhelom
Level 4 to pick up Jaana in Yew
Level 5 to pick up Julia in Minoc
Level 6 to pick up Dupre in Trinsic
Level 7 to pick up Shamino in Skara Brae
Level 8 to pick up Katrina in Magincia

  I hope this is it til the salve is writen, even though I've almost put it
in here.

(>
