EMPIRE OF KARN
(c)1984 Interceptor Software
AUTHOR: Ian Gray  MUSIC: Chris Cox
-------------------------------

This is the sequel to HEROES OF KARN. Follow instructions for 
that game for controls. The game saving feature here allows a 
choice between tape and disk.

[Emulator note about speeding up graphics applies here too.]

THE PLOT
The Empire is now threatened by the Vorzdeshaa King Zheff. You 
are the Stranger who comes back to single-handedly rescue the 
Empire again!
 
You must travel to Vorzdeshaa and deal with the threat, get rid 
of the king and his army! To help you in your mission you have 
only been assigned Darin, a lone help but a very strong knight 
who will remain at your side no matter what happens. Beware of 
allies you will encounter as they may turn against you without 
warning.

Note that the game is very picky about correct syntax (as HEROES 
OF KARN was). All names must begin with a capital.

-------------------------------------------
DO NOT READ ANY FURTHER IF YOU WANT TO GO THROUGH THE ADVENTURE
WITHOUT ANY LEADS
-------------------------------------------

Walkthrough:

SAY TO DARIN "TAKE SWORD", D, TAKE PLANK, TAKE TINDERBOX, N, E, 
E, E, E, TAKE KEG, LIGHT KEG, PUT KEG IN SEA, TAKE FISH, W, 
GIVE FISH TO CAT (you can now pick up the cat), D, W, TAKE RUM, 
TAKE DATE, E, E, SAY TO DARIN "TAKE CHEST", PUT PLANK IN HOLE 
(so the ship won't sink!), W, U, U, PUT RUM IN LANTERN, LIGHT 
LANTERN, D, TAKE CAT, SAIL (you arrive at Vorzdeshaa), 

At Vorzdeshaa: D, E, TAKE PLANK, W, U. S, E, U, S, E, E, S, 
GIVE DATE TO KRIZCOKZ (a pun for CHRIS Cox! - Lizni follows 
you), N, W, S, S, S, D, S, W, DROP CAT (the mouse is scared 
motionless), TAKE CAT, TAKE MOUSE, E, N, U, S, DROP CAT, W, 
DROP MOUSE (the widow runs off), TAKE KEY, E, N, N, N, W, N, W, 
W, S, OPEN TRAPDOOR, DROP KEY, PUT PLANK IN CRACK (an opening 
appears), LOOK, TAKE TORCH, LIGHT TORCH, E, OPEN SARCOPHAGUS, 
ATTACK MUMMY WITH TORCH (it burns up!), TAKE RUBY, D, W (the 
water pours in), DROP CHEST, TAKE SAPPHIRE, SIT ON CHEST (you 
float upwards).

DROP TORCH, LOOK, N, E, E, S, E, S, S, W, GIVE RUBY TO WEAVER 
(he gives you a carpet - a scroll falls out), TAKE SCROLL, E, E, 
E, GIVE SAPPHIRE TO SHANET, GIVE SCROLL TO SHANET (she translates
it - 'sim zalabim'), DROP SCROLL, W, S, E, E, E, SAY TO DARIN 
"TAKE FLAGSTONE", W, W, W, N, N, W, N, N, W, W, W, S, SAY TO 
DARIN "TAKE CHEST", N, E, E, E, S, S, W, TAKE ROPE, E, S, S, W, 
TAKE MOUSE, E, N, N, E, E, E, E, DROP ROPE, W, S, E, TAKE PIPE, 
W, N, E 

SAY TO LIZNI "PLAY PIPE" (the rope floats up to the hole), U 
(Eldahli gives you some poison), SAY TO DARIN "ATTACK LIZNI WITH 
SWORD" (or he'll have you later), DROP CARPET, SIT ON CARPET, 
SAY "SIM ZALABIM" (you fly into the palace gardens) 

Palace: E, U, GIVE MOUSE TO OWL, TAKE RUSTY KEY, D, N, W, THROW 
FLAGSTONE AT WINDOW (the parrot flies away - it can't warn its 
master now), W, TAKE LEAVES (underneath is a grating), OPEN 
GRATING, D, N, PUT POISON IN WINE (goodbye Zheff!), W, TAKE 
CHEESE, E, S, U, E, GIVE CHEESE TO MONGOOSE, TAKE MONGOOSE, E, 
N, SET MONGOOSE ON COBRA (they kill each other), TAKE GLOVE, 
WEAR GLOVE, S, W, W, D, N, W, DROP BOTTLE, GET GLASS, PUT GLASS 
IN STEW (the guards are about to experience real stomach pain!), 
U, W (Eldahli attacks you but), RUB LAMP (...the spirit saves 
you), TAKE TAPESTRY, E, N, W, N (Lizni is back!), LIGHT TAPESTRY, 
THROW TAPESTRY AT LIZNI (he dies - again?), DROP CHEST, SIT ON 
CHEST (you sail downriver - the victory is yours!!)
 
Jacob Gunness - d.6/8-1989.
[This walkthrough was confirmed as 100% correct by Anonymous in 
July 2000]

-END-