The following cracks will make the games run in "standard" D64 format
(without error information). They still won't run under C64S though. 
(The reason is a subroutine at 07AE that ends with a JMP ED0E, into
the LISTEN routine it seems. But with C64S, ED0E is set to 00, so a
BRK occurs which crashes the computer.)

All patches are in the file 'STAGE2'. They all JMP over the copy
protection.

(Thanks to RadWar/Zak for the patch!)


SAL (old version)
-----------------

AMZ1.D64 (Amazon disk 1) and
RDV1.D64 (Rendezvous with Rama disk 1)
         151b8: $a5 -> 4c     (track 17, sector 1, byte $b8)
         151b9: $58 -> 05
         151ba: $8d -> c2

SAL (new version)
-----------------

451_1.D64 (Fahrenheit 451 disk 1):
         237e2: $a9 -> 4c     (track 29, sector 5, byte $e2)
         237e3: $01 -> 53
         237e4: $8d -> c2

AMB1.D64 (Nine Princes in Amber disk 1)
         26be2: $a9 -> 4c     (track 32, sector 4, byte $e2)
         26be3: $01 -> 53
         26be4: $8d -> c2

DGW1.D64 (Dragonworld disk 1)
          94e2: $a9 -> 4c     (track 8, sector 1, byte $e2)
          94e3: $01 -> 53
          94e4: $8d -> c2

PMS1.D64 (Perry Mason disk 1)
          6be2: $a9 -> 4c     (track 6, sector 2, byte $e2)
          6be3: $01 -> 53
          6be4: $8d -> c2

TRI1.D64 (Treasure Island disk 1) and
WOZ1.D64 (Wizard of Oz disk 1)
         151e2: $a9 -> 4c     (track 17, sector 1, byte $e2)
         151e3: $01 -> 53
         151e4: $8d -> c2

Non-SAL games
-------------

AIW1.D64 (Alice in Wonderland disk 1)
BTR1.D64 (Below the Root disk 1)
SFR1.D64 (Swiss Family Robinson)
         no cracks available
