CRYSTALS OF CARUS
(c)1985 Interceptor Micros.
Written by Richard Dawson.
Graphics by Claire.
Music by Tim Gibson.
Produced by Richard Paul Jones.
---------------------------------------------

LOADING
Hold down SHIFT and press RUN/STOP. The program will automat-
ically load and run.

EMULATOR USE
In T64 images there are two different versions as the emulators 
handle these images differently (CCS64 treats them somewhat 
as disks!)

If using CCS64, select the CCS64 T64 image version in the 
drive 8 directory (!). Quick64 front-end does this from 
Windows. CCS64 load is practically instantaneous.

If using VICE, select the VICE T64 image version.

OBJECTIVE
You must find the five sacred crystals of Carus and return them 
to the rings on the fingers of the imprisoned royal family. The 
colored crystals must be placed on the correct ring or the
statues will crumble to dust. Only once all five crystals are 
in place will the statues return to life and your quest will be 
over.

PLOT
The hubbub of laughter and merriment died down as Theold Womand 
sat down beside the fire. A circle formed around her and every-
thing became silent and still except for the shadows of the
flames on the walls. She began her tale of intrigue and mystery:

"Long ago there lived the royal family of Carus. There were five 
of them, The King, The Queen, The princess and the two princes. 
They lived in great prosperity and fortune and were highly
popular with the people. Everyone was content, except one, 
Ereth, Lord of Death, the great and all powerful magician. 
He was filled with jealousy of the family and vowed to deal them 
a great blow. He emerged from his secret laboratory and cast a 
spell over the family, turning them into stone. But he revealed 
that the family could be saved, only by finding the five sacred
crystals of Carus. However the five were scattered all over the 
land, and finding them would be extremely difficult, and death 
was probable. 

The people of Carus heard of the families plight and searched 
for years for volunteers. No one came forward and the statues 
rested for many years. Then, five years afterwards, a traveller 
passed through the land and heard of the story. He then 
announced he would try to find the crystals and free the family 
from their bondage. He encountered many perils, there were 
rumors of dragons and wraiths and of ancient kings. He overcame 
all of these and saved the family. No one knows how he did it, 
he alone knew the answer to the mystery of 

                the Crystals of Carus."


THE GAME

COMMANDS
You enter commands using simple English sentences, such as
TAKE ROD     or
DROP CROSS

OTHER COMMANDS ARE:
TAKE - pick up an object
DROP - drop an object
N, S, E, W, U, D - move in that direction (North, south, east, 
                   west, up, down)
GIVE (object) TO (character)
BREAK (object) with (object)
ATTACK (character) with (object)
PLACE (object) ON (object)
I - display all the items you are carrying
SCORE - display your score as a percentage of game completion.
SAVE - save your game for later use (T64 versions save to disk
       so select a disk image after load for game save, one 
       game per disk.)
QUIT - Gives you the opportunity to save your game

Remember - attacking a creature can provoke a retaliatory 
           attack; There are clues everywhere within the 
           adventure so examine pictures and descriptions.

(Abbreviations can be used in place of most words 
e.g. TAKE WOODEN ROD can be TA WO)
-----------------------------------------------------------

SOLUTION - for the impatients...

Walk Through by Dorothy Millard

Scenario
You must find the five Sacred Crystals of Carus and return them 
to the rings on the fingers of the imprisoned royal family.

Walk Through

Blue Gem:
(Start on the quay alongside your ship), N, N, N, E, N, TAKE BAG 
(curious), S, W, S, S, S, E, S (merchant ship), TAKE COIN (gold), 
N, N (alchemists shop), GIVE COIN TO ALCHEMIST (he takes the coin 
and places a potion on the counter), TAKE POTION, S, W, S, S 
(you are out in open sea), DRINK POTION, SWIM SEA (you are on the 
sea bed), E, S, W (holy Triton altar), TAKE CROSS (jeweled), E, E 
(Triton dwelling room), N (the Tritons block your way), OPEN BAG 
(a great gust of wind from the bag blows away the water suffoca-
ting all the Tritons), N (golden room), TAKE TRIDENT (it crumbles 
to dust as you touch it, but a sacred gem falls to the ground), 
DROP BAG, TAKE BLUE GEM, S, W, N, W, W, N, N, N (palace gate), 
W, N (royal chamber), DROP BLUE GEM.

Green Gem:
S, E, N, N, W, N, D (tomb of an ancient king), ATTACK WRAITH WITH 
CROSS (it vanishes), OPEN COFFIN (it contains a mummified corpse 
with a ring on one finger), TAKE RING, DROP CROSS, U, S, E, E, N, 
N (dimly lit cave), TAKE TORCH, W (troll's armoury), TAKE DAGGER, 
E, S, S, W, S, ATTACK ASSASSIN WITH DAGGER (you stab him to 
death), DROP DAGGER, E, E, E (druid's mystic circle), ENTER 
CIRCLE (as you step into the circle you see a blinding flash and 
appear in Ereth's laboratory - note this only works once), W, N, 
N, E, E, N, E, E, N, E (cottage), ATTACK WITCH WITH WAND (she 
disappears in a puff of purple smoke), TAKE BALL (crystal), DROP 
WAND, W, S, TAKE FLUTE, W, W, TAKE DAGGER, N (crossroads), GIVE 
BALL TO PROPHET (he sees a genie and dragon fighting in the 
crystal ball), TAKE TREASURE, DROP LAMP.

W, U, E, E, E, S, S, S, E (market place), GIVE TREASURE TO 
BEGGAR (he says "Use the circle and the ring traveler but this 
passage will work only once"), E, E, U (inn guest room), TAKE 
SLIPPERS, D, W, N (blacksmiths), TAKE BAR (iron), S, W, W, N, N, 
N, W, W, W, N, U (steep mountain slope), PLAY FLUTE (snake 
becomes hypnotized and falls off the edge of the mountain), 
DROP FLUTE, U (top by a roc's nest), ATTACK ROC WITH DAGGER (it 
crashes into the mountain), DROP DAGGER, TAKE EGG, BREAK EGG 
(using iron bar and a ruby falls out), DROP BAR, TAKE RUBY, 
D, D, S, E (grasslands), TAKE ROD (wooden), PLACE RUBY ON ROD 
(you join them together and they form the staff of power), 
E, E, S, S, S, S, S, W, S, W, N (you are facing a sheer wall of 
rock), READ RIDDLE, SAY "DEATH" (the rock wall revolves around 
taking you inside. you are in a deep underground cavern), S 
(Cyclops's wine store - note you need to be carrying the 
slippers so as not to disturb the cyclops), TAKE WINE, N, N 
(Cyclops's sword chamber), TAKE SWORD, S, ATTACK CYCLOPS WITH 
SWORD (you pierce his heart and he drops a gem), DROP RING, TAKE 
GREEN GEM, E, S, E, N, E, N, N, N, W, N (royal chamber), DROP 
GREEN GEM.

Yellow Gem:
S (palace hall), GIVE WINE TO GUARDS (they stagger away drunk), 
W, W (royal banquet hall), TAKE FOOD, E, E, E, N, N, E, N, N, W, 
W (troll's dungeon), GIVE FOOD TO PRISONER (he tells you that 
the throne holds the key to success), E, E, E (troll king's 
throne room), ATTACK TROLLKING WITH SWORD (you cleave off his 
head), DROP SWORD, EXAMINE THRONE (see a hole behind it), ENTER 
HOLE (secret cache), TAKE YELLOW GEM. 

Red Gem:
W, W, S, S, W, S, E, E, N, N, E (beside great waterfall), 
TAKE WATER (in bottle), W, S, S, W, W, S, W, N (royal chamber), 
DROP YELLOW GEM, S, E, S, E, E, E (inn bar), UNLOCK DOOR (oak), 
OPEN DOOR, S (back room), GIVE BOTTLE TO SAILOR (he is poisoned 
by the water and the red gem falls from his pocket), TAKE RED 
GEM, N, W, W, W, N, W, N (royal chamber).

White Gem:
DROP TORCH, DROP SLIPPERS, TAKE BLUE GEM, TAKE YELLOW GEM, TAKE 
GREEN GEM, S, W (throne room), PLACE RED ON STATUE, 1, PLACE 
GREEN ON STATUE, 2, PLACE BLUE ON STATUE, 3, PLACE YELLOW ON 
STATUE, 4 (Ereth, Lord of Evil appears and a sacred gem falls), 
TAKE WHITE GEM, PLACE WHITE ON STATUE, 5 (the royal family 
comes to life and your quest is complete).

CONGRATULATIONS


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